Valerie Nova
Table of Content

Managing light reflections in 3D rendering can be challenging, particularly when working with glass materials. At times, you might need to eliminate specific light reflections on objects. While the Light Pass mask is a common tool to turn off reflections, it often falls short, especially when light sources are in close proximity to the object, still appearing in reflections. In this guide, we'll walk you through a systematic approach to completely remove any unwanted light reflections in your Glass material, exemplified by our recent Lumana render.

Lumana render example

Understanding the Challenge:

In our example, the render was almost perfect, but lacked sufficient backlight to slightly enhance the back of the product. The solution was to add a light source for backlighting, yet the challenge was to maintain this effect on the black plastic part while eliminating it from the glass.

In our example, the render was almost perfect, but lacked sufficient backlight to slightly enhance the back of the product. The solution was to add a light source for backlighting, yet the challenge was to maintain this effect on the black plastic part while eliminating it from the glass.

Step 1: Light Tag Adjustments

Begin by accessing the Octane Light Tag on the Light Source and open the Light Settings. Scroll to the Light Pass ID and enter a new, previously unused number. For first-timers using Light Pass ID, entering '2' is an effective start.

Begin by accessing the Octane Light Tag on the Light Source and open the Light Settings. Scroll to the Light Pass ID and enter a new, previously unused number. For first-timers using Light Pass ID, entering '2' is an effective start.

Step 2: Visibility Tab Changes

Continue to the Visibility tab within the same Light Tag. Here, uncheck the Camera and Shadow visibility options.

Continue to the Visibility tab within the same Light Tag. Here, uncheck the Camera and Shadow visibility options.

Progress Assessment:

At this juncture, the light source should be invisible in the scene, but you may still notice the reflection in the glass.

At this juncture, the light source should be invisible in the scene, but you may still notice the reflection in the glass.

Step 3: Applying Octane Object Tag

To address the lingering reflection, attach an Octane Object Tag to your glass object. In the Object Layer section, enable the light pass mark and uncheck the Light ID number you previously entered.

To address the lingering reflection, attach an Octane Object Tag to your glass object. In the Object Layer section, enable the light pass mark and uncheck the Light ID number you previously entered.

Addressing New Issues:

After removing the reflection, a prominent dark spot might appear where the light source was located. This can be easily fixed. 

After removing the reflection, a prominent dark spot might appear where the light source was located. This can be easily fixed.

Final Touch:

Revisit the light tag and in the Light settings, adjust the Opacity to 0. This will remove any remaining dark spots.

Revisit the light tag and in the Light settings, adjust the Opacity to 0. This will remove any remaining dark spots.

The Final Result:

The final render will exhibit a subtle yet significant improvement, enhancing the overall visual quality.

The final render will exhibit a subtle yet significant improvement, enhancing the overall visual quality.

Expanding Your Octane Toolkit:

For those interested in further refining their Octane rendering skills, our recent blog post, "How to Stop an Object from Reflecting on Another in Octane for C4D", offers additional insights. This article dives into techniques for controlling reflections between objects, a key aspect for achieving more realistic and aesthetically pleasing renders in Cinema 4D using Octane. It's a must-read for anyone looking to master the finer points of reflection manipulation in 3D rendering.

Share with others
FAQ

Cut Your 3D Design Costs in Half, Without Hiring In-House

Hire a full 3D team on subscription. Perfect for tech, retail, and software companies. Built to fit your workflow.

3D Design
Service

3D Motion
3D Renders

Clear scope, fixed price, no surprises. Our 3D services are designed to be simple from the start—reasonable turnaround, clean execution, and results you can count on.

Our 3D Subscription vs. In-House Hire
Unlimited 3D design access for less than half the cost of one full-time hire.
All 3D Skills
Quick Start
Snacks Bill
Streamlined
Full Team
Tools Bill
Set Cost
Ubunzo
In-House

Why chose 3D design?

3D design isn’t just about making things look cool—it’s a practical, versatile tool that helps you communicate better, build trust, and market smarter. Whether you're launching, scaling, or just trying to stand out, 3D gives your brand an edge.
This is why

Stand Out From The Noise

Markets are saturated. Feeds are busy. 3D visuals cut through the clutter with bold, scroll-stopping imagery that makes your product feel modern and premium—without falling back on clichés or stock photos.
This is why

Explain Complex Ideas Fast

Whether it’s a tech product, physical object, or system in motion, 3D helps you tell the story in a way that’s clear and compelling. No long paragraphs, no flat diagrams—just clean, visual communication.
This is why

Make More With Less

A single 3D asset can turn into videos, stills renders, ads, web content, and more—without needing a full reshoot every time. It’s efficient, adaptable, and scales with your content needs.

who is & why ubunzo

Ubunzo is a 3D design studio built for teams that want results without the overhead. We're not a big agency with layers of managers and vague timelines. We're a tight team of designers, animators, and developers who care about doing good work—and doing it right.

Our clients include startups, B2B brands, e-comm, and tech companies that need strong visuals to pitch, launch, or grow. Some come for a single motion video. Others use our subscription like an in-house team—minus the hiring.

What sets us apart is how we work: clear communication, no fluff, and zero ghosting. We listen, we build, we deliver.

Our team is remote—spread from Alberta to Europe to Southeast Asia—so we stay nimble, cost-efficient, and fast. No office drama, no wasted time. Just a clean pipeline and solid results.Launching your first product or your fiftieth? We’ll help you make it look great and work hard.

And with our subscription model, we’re changing how 3D design gets done—making it more accessible, more flexible, and actually built for the pace of modern teams. No one-off chaos, no chasing freelancers—just steady, high-quality creative output, one request at a time. That’s it. That’s Ubunzo.